Scarce City
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Step into Scarce City, an immersive interactive experience that blends art, technology and thought-provoking gameplay. Set within a stunning 3D-printed environment made from recycled plastic, this innovative exhibition challenges perceptions of success through a light-based resource management game with a twist.
Premiering at Light to Night 2025, Scarce City isn’t just a game; it is a powerful exploration of our relationship to resources and what it means to have enough in a world obsessed with scarcity.
Image credits:
Photography by CRISPI
Image courtesy of Rainshadow Studios
There will be dark rooms, flashing lights, and loud sounds.
Wheelchair accessibility TBD.
This experience may be challenging for individuals with visual or hearing impairments. Contact the organisers and they will assist you in answering any questions you might have.
Elizabeth Mak is a climate artist and theatre scenographer. She practises visual and experiential storytelling to engage audiences about pressing social and climate issues. Her design portfolio spans over 100 productions that have been performed across the US, Europe, and Asia.
Mak is the creator and scenographer of Scarce City. She is also the founder and artistic director of Rainshadow Studios, a climate arts non-profit comprising artists, thinkers, engineers, and researchers. Rainshadow creates art that confronts our relationship to the climate crisis, reimagines a future in a balance, and moves people to take action.
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